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New PostErstellt: 17.07.10, 22:41     Betreff: Re: Lara Croft and the Holy Grail (german/english)

Philips HD7546/20 Thermo Kaffeemasch...
.
Important information for english users to download savegames: There are two links: "anzeigen" and "speichern". "anzeigen" means "show" which is only useful for pictures or text, and "speichern" means "download" or "save". You don't have to be a member or register.

"Dateianlagen" means "attachment".

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Automatic Translation by Google!

1. Paris under Snow: (2 Secrets)

Importantly: one must delete all pictures in the folder Screens, because otherwise it lasts forever if one wants to load a Savegame!

Out go, the switch box shoot, the lever pull, then on the other side go to the entrance and pull box, and Red Key take. Back, the key use, and further to the hall. About the sloping jump to the grid in the middle, grab, climb to the left around the corner, backward jump off, and immediately jump up to the ceiling, and grab. Then outwardly work the way along. The box on the dark surface push, work the way along again to the column, and with the known technology further to the switch.

Importantly: in the sloping pieces Lara can work the way along only to the side, thus one must turn Lara, and aside work the way along!

Then all the other switches pull, go again to the backside, and in the new entrance. Savegame 0. From the stair up jump to the ceiling hatch and open hatch, and further go. In the stairwell go down and open ceiling hatch, and out outside go. A guard loses the Fuse. Then by the open window go to the storeroom, on the left in the corridor open the ceiling hatch, go on, and in the stairwell use the Fuse.

Further go, behind two boxes move and take Fuse, use, shoot inside the box and Red Key take, and again go out. The floor hatch open, down climb, and use the Key. To the switch box shoot, the lever pull, and go to the new court.

Up on the block move, then jump on the small house, and work the way along around the corners. Now one must jump off with role and steer on the projection. Importantly: not to the projection with the key jump, but to the other projection! Then to the Red Key jump. The key on top in the niche use, go on, and on the balcony jump. Further jump, down to the box, these shoot, and take the crowbar. Now again back in the last court, the grid open, and out go.

Importantly: kill all guards!

Climb behind on the boxes, on the bridge jump in the big ring, and jump to the boxes behind the fence. Below in the entrance Secret 1/2 get, the Uzi. Then up on the balcony, to the left on the roof jump, and jump to the next house, in the direction of court entrance, and the Blue Key get. Then to wall go, and on the left lower on the roof at the entrance.

To Secret 2/2 creep, and on the known way go again up on the roof. Now on the other side down to the Red Key go. There in the balcony go on, and jump at the end on the roof slant. Here on and on work the way along and jump off, up to church, and on the other side pull the Jumpswitch which opens the entrance below in the warehouse.

Now again to the big ring, and up on the balcony, and on the other roof jump, and use the Blue Key. Down go, and from the guard take the Fuse. Again go out, and from the boxes jump over near the big ring to the entrance below in the big house.

In go to the court, and on the stair move up. Further go up, to the black wall gap jump, to the other corner work the way along, on the balcony jump, lower, and use the Red Key. Inside the Fuse use, and further go. Now one must jump from the box with run jump and role on the slant, and to the Jumpswitch. Savegame 1.

Then further dive, on the left along the long way, and go ashore. The lever is for the way to outdoors. To the toxic pool go, to the grid column jump, and to the other side. Further go to the big hall. The block on the marked surface push, and down go. The lever pull, and now one must jump over the lower laser if he comes, and creep at the end fast further. Savegame 2. The door break open through the crawlspace go, the switch box shoot, the lever pull, go back, and in the room in the crawlspace. Further and pull box, and take Shotgun. Then pull the lever, go to the other corridor, and pull the lever.

Now one must go again back to the long underwater corridor, and at the other end ashore. About the sloping jump up, further, and below go to the new entrance. Further and cross on two marked surfaces push, and further go. The Jumpswitch pull, go back, and get the Red cross. Again back, and four levers pull. Thus to the lever creep, the lever in the break pull, and again back creep. Then push the cross on the marked surface, go back, and in the new entrance.

Here one must push two blocks out from the niches, and on the marked surfaces. Two Red cross get, then go back, and use three crosses. In the new corridor go down, on the box go and guns draw, to the other box go, and jump and shoot. It works maybe also with the Shotgun. The Green Fuse take, in the corridor dive, on the left further, and go ashore, thus near the toxic pool. The stair up, and the Fuse use. Further and open ceiling hatch, further go up, to the switch box shoot, and pull the lever. Then up on the roof go. On the balcony in the other house jump, and go to the light in the big ring...

2. Medieval Castle from Nowhere: (3 Secrets)

Savegame 3 = level beginning

Over jump to the middle level, jump behind to the small house on the wall, grab, around the corner work the way along, and jump off. Then on the big ring from the beginning jump, to the roof slant jump, to the right work the way along, and come up. In the next roof slant further work the way along, to behind, and on the external wall jump off.

Completely outside in a corner of the castle is a Jumpswitch. If one pulls him, one sees two doors in the other corner of the castle. However, they open apparently only later!

To the Medipack in the small ring jump, this is Secret 3/5. Then go on, on the bridge jump, and pull the Jumpswitch near the big ring. Now at the lowest level go to the new entrance. Further in the hall and four crosses on the marked surfaces push, and pull chain. In the water down, and to the skeleton to the Key dive. The Key lies on the right skeleton or coffin. Then one must jump about the transparent sloping to the right, on two small sloping jump on the wall, and so long to and fro, until one can hold on in the bridge and come up. This is difficult a little bit, save game thus best of all on two sloping. Then pull the lever on top on the bridge, then pull below the lever, and now one must jump shooting over two sloping, and hit, besides, the blue ball. Then in the new corridor jump. Savegame 4.

At the end of the corridor use the Key. In the new corridor dive, go ashore, and pull the chain. There in the corridor further dive to the other chain, then dive to the middle, and take the Blue Gem. Again back in the hall dive, jump again up in the corridor, and use Blue Gem. Further go and pull two chains, with hold action key jump to two levers, and then jump up to the Key. This is difficult a little bit, try thus several times! The Key take and pull chain, back and Key use, and further go.

On the bridge jump, and now one must jump down with run jump and hold action key on the slant, and pull the Jumpswitch. Then go to the new entrance, the lever pull, and up jump to the big red cross. On the left in the corridor go up, to the middle, to the ladder jump, and up on the column. Now to the roof slant jump, and to the left work the way along. Further go, and about the columns further jump. The lever pull, and below Blue Gem 1 get.

Further to the other corner go, to the Blue Gem 2, go on, and jump to the next walkway. To the opening in the house jump, inside further jump, the revolver get, and out go where one can use two Blue Gems. Here one must jump with run jump and curve over to the block, get further to the lever, and below get the Blue Gem 2. Then again up, and two Gems use. Savegame 5.

Below at the brown slant go to the new entrance, go down further, and jump with run jump and hold action key in the entrance. The ladder up the Jumpswitch pull and out go. In the other corner in the water go down and Jumpswitch pull, again go up, and get in the other corner Secret 4/5.

Then in the other corner to the room go down, go up to the lever, and out again. Now one must jump to the long bridge in the middle, to the slant, and further to the block at the tower in the middle. Then between two roofs to and fro jump, and steer to the entrance in the tower. The chain pull, and in the house get at the side the Red cross. Then in the corner again in the water go down, to the lever dive, and out to the last area.

On the left in the door use the Red cross, and inside two statues on the marked surfaces push. Then on the top right in the ceiling in the new entrance jump and climb, and get the Key. Afterwards in the other entrance jump up, and use the Key. Now go on, to the lever dive, and on and on go. Two dragons shoot, and on top Secret 5/5 get. The cross on two marked surfaces push, further jump to the lever, go on and push four statues on the marked surfaces, and the Key take...

3. Forgotten Catacombs: (4 Secrets)

Savegame 6 = level beginning

In the corner jump to the block, the lever pull, and go to the next hall. To the lever dive, and dive in the next hall. Open behind the door with the hand, and further dive in the hall. Immediately on the right around the corner one can go ashore, then the ladder up climb, and to the Jumpswitch. Again the ladder up, and the ball release. Then again go out, and run down in the corner on the long slant, to the pole jump, and on the block jump off. To the next pole jump, and jump off to the entrance.

Go to the hall, a level down, and to the left of Secret 6/9 get. Then to the other side jump, in the opening jump down, and to the column. Holding on, pull up, and jump to two long sloping. There at the other end on the block jump.

Tip: this is difficult a little bit. One must slide at the last jump before a little bit, so that one also reaches the block!

About the slant jump to the fire wall, and work the way along in her edge to the other side. To the block on the wall jump, further jump to the column, further, and on the balcony pull up. Further go to the lever in the corner. Now one must jump about the sting block to the block under the lever, this is very difficult because there stings are.

Trick: however, one can also jump down with this bug:

http://tombraiders.net/stella/goodbugs2.html#safetydropbug

Thus backward to the edge go, run back, and shortly after the edge press the action key, then below Lara lands in the block!

Now further to the time lever jump. One can jump either above the fire wall or over two long sloping to the time door. Savegame 7.

Video: http://www.youtube.com/watch?v=4zL24PS2Rc4

The Blue Gem (1) take, go further, and in the next hall climb about the poles and quarry out two Red cross, and use them. Again down, and in the next hall go. Behind Baphomet Handle get, go back, and jump to the block in the middle. In a break of the fire pull up and duck, then move up further. Now further up to the lever, and further go to the known hall. In the new entrance with the stings jump, go further, and pull behind the lever. Then in the next hall the skeletons with the Shotgun in the water shoot, or wait, until they fall from self in the water. The cross on the marked surface push, go back, work the way along in the ceiling to the switch, go back to the big hall, and dive in the corridor to the other hall.

In the new entrance dive, and on the top right dive in the corridor further. Further in the ball hall dive, and dive in the middle on top in the opening, and go ashore. About the sloping jump on the block in the middle, then jump on the right about the sloping further, go upwards to the big switch. Then in the uppermost roof to the other side work the way along, pull up, and work the way along in the ceiling over, and go to the next hall.

The block pull, and go to the next hall. The right statue on the marked surface push, and go to the next hall. The lever pull, and below in the corridor release the ball. Then there Secret 7/9 get. Afterwards the ladder down climb to the fire hall. In the water jump, and the ladder climb up to the time switch. Pull, and fast about the columns jump to the big switch. Savegame 8.

Tip: my Lara about the burning columns could go without burning. If one is too slow, one can also take Medipacks, the switch press, and fast jump in the water.

In the new corridor dive, and go ashore at the end. The lever pull, and dive in the next hall. To the climbing block jump, to the lever go, then go to the new entrance, and get Blue Gem 2. Again back dive in the room with the lever, go to the new entrance, and further to the hall. Behind to Secret 8/9 lower, one sees it from above, there further lower, around the corner work the way along, and pull the Jumpswitch. In the new entrance swim, in the end jump up, and jump to the niche. Then to the Blue Gem 3 jump. 3 Gems in the column use, the big switch press, and creep in the corner in the corridor further.

In the hall to the middle jump, work the way along behind in the roof slant further, and on the column jump off. The lever pull, then jump again to the middle, and on the other side on the small roof slant go out. To the crawlspace under the middle section jump, and get Baphomet Effigy. This combine, and below use. The Key take which is there afterwards on the floor, and further dive to the end.

About the sloping jump, until Lara stands on the small square in the corner. There backward on the slant jump, jump forward, and, besides, to the right on the uppermost level steer, this is difficult a little bit! Then jump over, and use the Key. In the water in the new entrance dive, go ashore further, and. At the end use the Key, further jump, and jump at the end with hold action key to two levers. Back, and to the new entrance go. On the left further jump, then to the long footbridge, jump to the right to the corner to Secret 9/9. Back to the long footbridge, to the left to the lever jump, but do not pull the lever! Further jump about the stings up to the end, and pull the lever. Then back to the last lever, pull, again back at the end, and take the Holy Graal. Savegame 9. Then further...

END


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Alle Lösungen - all walkthroughs: http://www.laraweb.de/phpBB2/forum/index.php?thread/72-komplett-lösungen-für-user-level/


[editiert: 30.07.10, 17:22 von laraweb]
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